SHOWCASE

How each clip was made.

All 250 clips, grouped as on the showcase. A one-prompt clip shows its exact prompt. The others list the operations that built them.

Characters: long builds

ClipApplicationHow it was made
The creature walking, from a three-quarter camera (Three-quarter view)BlenderBuilt in Blender with MifBlender from a six-view character sheet, in eight staged sessions: 910,104 vertices with a painted tone on each vertex, and a 77-bone rig with IK on the arms and legs. A seamless walk loop rendered in Cycles: planted feet slide at most 1.9 mm per frame and the last frame matches the first. What it cost, and why.
The creature walking, from the side (Side view)BlenderBuilt in Blender with MifBlender from a six-view character sheet, in eight staged sessions: 910,104 vertices with a painted tone on each vertex, and a 77-bone rig with IK on the arms and legs. A seamless walk loop rendered in Cycles: planted feet slide at most 1.9 mm per frame and the last frame matches the first. What it cost, and why.
A heavy armored walking machine crossing a desert at sunset (Walk)BlenderThe crab walker: 515 pieces, an interior, a rig and a walk cycle, built in Blender with MifBlender's tools in one long, guided session. Here it walks across a desert at sunset. What it cost, and why.
The armored walking machine, assembled piece by piece (Assembly)BlenderAn assembly animation of the finished crab walker, from hull frame and cabin to legs, plates and spikes. What it cost, and why.

Props from one prompt

ClipApplicationHow it was made
A blacksmith's anvil on a tree stump, with a hammer and tongs beside it (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a blacksmith's anvil on a tree stump with a hammer and tongs beside it, lit for a nice render.”
A blacksmith's anvil on a tree stump, with a hammer and tongs beside it (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a blacksmith's anvil on a tree stump with a hammer and tongs beside it, lit for a nice render.”
A bonsai tree in a shallow ceramic pot, with a few small rocks (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a bonsai tree in a shallow ceramic pot with a few small rocks, lit for a nice render.”
A bonsai tree in a shallow ceramic pot, with a few small rocks (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a bonsai tree in a shallow ceramic pot with a few small rocks, lit for a nice render.”
A stone castle tower with battlements, arrow slits and a flag on top (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a stone castle tower with battlements, arrow slits and a flag on top, lit for a nice render.”
A stone castle tower with battlements, arrow slits and a flag on top (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a stone castle tower with battlements, arrow slits and a flag on top, lit for a nice render.”
A witch's cauldron on three legs over a small fire, with a ladle (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a witch's cauldron on three legs over a small fire, with a ladle, lit for a nice render.”
A witch's cauldron on three legs over a small fire, with a ladle (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a witch's cauldron on three legs over a small fire, with a ladle, lit for a nice render.”
A king, a knight and a rook on a small checkered board (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a set of three chess pieces, a king, a knight and a rook, on a small checkered board, lit for a nice render.”
A king, a knight and a rook on a small checkered board (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a set of three chess pieces, a king, a knight and a rook, on a small checkered board, lit for a nice render.”
An open treasure chest with iron bands and gold coins spilling out (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a wooden treasure chest with iron bands, its lid open, and gold coins spilling out, lit for a nice render.”
An open treasure chest with iron bands and gold coins spilling out (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a wooden treasure chest with iron bands, its lid open, and gold coins spilling out, lit for a nice render.”
A rusty old oil lantern with a glass chimney, glowing warm inside (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a rusty old oil lantern with a glass chimney and a carry handle, glowing warm inside, lit for a nice render.”
A rusty old oil lantern with a glass chimney, glowing warm inside (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a rusty old oil lantern with a glass chimney and a carry handle, glowing warm inside, lit for a nice render.”
A low-poly cartoon car with round wheels, headlights and a little spoiler (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a low-poly cartoon car with round wheels, headlights and a little spoiler, lit for a nice render.”
A low-poly cartoon car with round wheels, headlights and a little spoiler (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a low-poly cartoon car with round wheels, headlights and a little spoiler, lit for a nice render.”
A classic rural mailbox on a wooden post, flag up (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a classic rural mailbox on a wooden post with the flag up, lit for a nice render.”
A classic rural mailbox on a wooden post, flag up (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a classic rural mailbox on a wooden post with the flag up, lit for a nice render.”
A shelf of three glass potion bottles with corks and glowing liquids (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a shelf of three different glass potion bottles with corks and glowing liquids, lit for a nice render.”
A shelf of three glass potion bottles with corks and glowing liquids (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a shelf of three different glass potion bottles with corks and glowing liquids, lit for a nice render.”
A cute boxy robot with an antenna, round eyes and tank treads (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cute boxy robot with antenna, round eyes and tank treads, lit for a nice render.”
A cute boxy robot with an antenna, round eyes and tank treads (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cute boxy robot with antenna, round eyes and tank treads, lit for a nice render.”
A cartoon rocket ship on a little launch pad, with fins and round windows (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a cartoon rocket ship standing on a little launch pad, with fins and round windows, lit for a nice render.”
A cartoon rocket ship on a little launch pad, with fins and round windows (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a cartoon rocket ship standing on a little launch pad, with fins and round windows, lit for a nice render.”
A low-poly spaceship with a glowing cockpit, hovering over its landing pad (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a sleek low-poly spaceship with two engines and a glowing cockpit, hovering over a landing pad, lit for a nice render.”
A low-poly spaceship with a glowing cockpit, hovering over its landing pad (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a sleek low-poly spaceship with two engines and a glowing cockpit, hovering over a landing pad, lit for a nice render.”
A ceramic teapot with a cup and saucer on a small wooden tray (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cute ceramic teapot with a cup and saucer on a small wooden tray, lit for a nice render.”
A ceramic teapot with a cup and saucer on a small wooden tray (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cute ceramic teapot with a cup and saucer on a small wooden tray, lit for a nice render.”
A stylized low-poly tree with a chunky twisted trunk and three round leaf clusters (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a stylized low-poly tree with a chunky twisted trunk and three round clusters of leaves, lit for a nice render.”
A stylized low-poly tree with a chunky twisted trunk and three round leaf clusters (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a stylized low-poly tree with a chunky twisted trunk and three round clusters of leaves, lit for a nice render.”
A spinning, bobbing gold coin pickup Blueprint, placed in a curving row along a pathUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a spinning, bobbing gold coin pickup Blueprint and place a curving row of them along a little path.”
A Blueprint door in a stone wall that swings open when the player walks upUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a Blueprint door in a small stone wall that swings open when the player walks up to it.”
A Blueprint light switch: press E next to it and the lamp turns on and offUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a Blueprint light switch on a wall that turns a nearby lamp on and off when the player presses E next to it.”
One parameterized material, its instances coloring crates, barrels and pillarsUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make one parameterized material and use instances of it to give a row of crates, barrels and pillars different colors and roughness.”
A Blueprint moving platform that slides between two pillars and carries the playerUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a Blueprint moving platform that slides back and forth between two pillars and carries the player across.”

Scenes

ClipApplicationHow it was made
Manhattan as a scale model, built in the order its calls ranBlenderBuilt and rendered by 14428 typed MifBlender calls: create_material ×9, create_primitive ×2187, set_material_properties, add_modifier ×2.
A city block, filmed while its calls build itUnreal Engine 5.7Built in Unreal Engine 5.7 by 5662 typed MifBridge calls, filmed while it was built: create_material_instance ×6, spawn_many ×119, set_actor_transform ×4320.
An island at sunset, from the landscape to the last treeUnreal Engine 5.7Built in Unreal Engine 5.7 by 5628 typed MifBridge calls, filmed while it was built: create_material_instance ×6, create_landscape, spawn_many ×52, set_actor_transform ×3870.
A maze raised, flooded and solvedUnreal Engine 5.7Built in Unreal Engine 5.7 by 13513 typed MifBridge calls, filmed while it was built: create_material_instance ×16, spawn_many ×844, set_actor_transform ×11436.
A sunset drawn in 2,304 cubesUnreal Engine 5.7Built in Unreal Engine 5.7 by 22308 typed MifBridge calls, filmed while it was built: create_material_instance ×16, spawn_many ×339, set_actor_transform ×20736.
A double helix, one base pair at a timeUnreal Engine 5.7Built in Unreal Engine 5.7 by 6636 typed MifBridge calls, filmed while it was built: create_material_instance ×7, spawn_many ×65, set_actor_transform ×5348.
Lanterns rising at duskUnreal Engine 5.7Built in Unreal Engine 5.7 by 51771 typed MifBridge calls, filmed while it was built: create_material_instance ×8, spawn_many ×123, create_material, add_material_expression ×3.
A city lights up at duskUnreal Engine 5.7Built in Unreal Engine 5.7 by 2009 typed MifBridge calls, filmed while it was built: create_material_instance ×7, create_material, add_material_expression ×3, connect_material_expressions ×2.
A suspension bridge, strung cable by cableUnreal Engine 5.7Built in Unreal Engine 5.7 by 6894 typed MifBridge calls, filmed while it was built: create_material_instance ×7, create_material, add_material_expression ×3, connect_material_expressions ×2.
A roller coaster, laid and then riddenUnreal Engine 5.7Built in Unreal Engine 5.7 by 8750 typed MifBridge calls, filmed while it was built: create_material_instance ×6, spawn_many ×220, set_actor_transform ×7308.
A chess set, built and then playedUnreal Engine 5.7Built in Unreal Engine 5.7 by 5860 typed MifBridge calls, filmed while it was built: create_material_instance ×6, spawn_many ×55, set_actor_transform ×4582.
A Newton's cradle, assembled and set swingingUnreal Engine 5.7Built in Unreal Engine 5.7 by 3820 typed MifBridge calls, filmed while it was built: create_material_instance ×6, spawn_many ×13, set_actor_transform ×2580.
Stonehenge, raised at sunriseUnreal Engine 5.7Built in Unreal Engine 5.7 by 5077 typed MifBridge calls, filmed while it was built: create_material_instance ×4, spawn_many ×73, set_actor_transform ×3780.
A Ferris wheel, assembled and set turningUnreal Engine 5.7Built in Unreal Engine 5.7 by 23167 typed MifBridge calls, filmed while it was built: create_material_instance ×10, spawn_many ×65, set_actor_transform ×21876.
A wind farm, raised and set turningUnreal Engine 5.7Built in Unreal Engine 5.7 by 7861 typed MifBridge calls, filmed while it was built: create_material_instance ×3, spawn_many ×18, set_actor_transform ×6624.
A game level blocked out, from floor plan to gameplayUnreal Engine 5.7Built in Unreal Engine 5.7 by 7837 typed MifBridge calls, filmed while it was built: create_material_instance ×11, create_material, add_material_expression ×3, connect_material_expressions ×2.
A road laid and dressed along its curveUnreal Engine 5.7Built in Unreal Engine 5.7 by 8614 typed MifBridge calls, filmed while it was built: create_material_instance ×8, create_material, add_material_expression ×3, connect_material_expressions ×2.
A platformer level, built the way it will be playedUnreal Engine 5.7Built in Unreal Engine 5.7 by 16177 typed MifBridge calls, filmed while it was built: create_material_instance ×6, create_material, add_material_expression ×3, connect_material_expressions ×2.
A market square by level editing: measured bounds, no clippingUnreal Engine 5.7Built in Unreal Engine 5.7 by 2465 typed MifBridge calls, filmed while it was built: create_material_instance ×8, spawn_many ×7, attach_actor ×7, set_actor_transform ×1134.
A level built, saved, played, slowed, stopped and reloadedUnreal Engine 5.7Built in Unreal Engine 5.7 by 3418 typed MifBridge calls, filmed while it was built: create_material_instance ×11, spawn_many ×60, set_actor_transform ×1981, list_components ×56.
A blueprint saved, changed, reloaded from disk, then saved for realUnreal Engine 5.7Built in Unreal Engine 5.7 by 2154 typed MifBridge calls, filmed while it was built: create_material_instance ×5, spawn_many ×2, create_blueprint, add_component.
A stone arch bridge over a little stream, with rocks and reeds (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a stone arch bridge over a little stream with rocks and reeds, lit for a nice render.”
A stone arch bridge over a little stream, with rocks and reeds (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a stone arch bridge over a little stream with rocks and reeds, lit for a nice render.”
A cozy low-poly cabin with a stone chimney, a porch and a lantern by the door (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cozy low-poly wooden cabin with a stone chimney, a small porch and a lantern by the door, lit for a nice render.”
A cozy low-poly cabin with a stone chimney, a porch and a lantern by the door (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cozy low-poly wooden cabin with a stone chimney, a small porch and a lantern by the door, lit for a nice render.”
A campfire: a ring of stones, crossed logs, a pot on a tripod and two log seats (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a campfire scene: a ring of stones, crossed logs, a cooking pot on a tripod and two log seats, lit for a nice render.”
A campfire: a ring of stones, crossed logs, a pot on a tripod and two log seats (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a campfire scene: a ring of stones, crossed logs, a cooking pot on a tripod and two log seats, lit for a nice render.”
A cozy writing desk with a chair, a lamp, an open book and a mug (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cozy wooden writing desk with a chair, a lamp, an open book and a mug, lit for a nice render.”
A cozy writing desk with a chair, a lamp, an open book and a mug (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a cozy wooden writing desk with a chair, a lamp, an open book and a mug, lit for a nice render.”
A white wooden garden gazebo with a bench inside and bushes around it (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a white wooden garden gazebo with a bench inside and a few bushes around it, lit for a nice render.”
A white wooden garden gazebo with a bench inside and bushes around it (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a white wooden garden gazebo with a bench inside and a few bushes around it, lit for a nice render.”
A little lighthouse on a rocky island at sunset, with a dock and a rowboat (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a small stylized lighthouse on a rocky island with a wooden dock and a little rowboat, and light it for a warm sunset.”
A small fishing boat moored at a wooden pier at sunset (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a small fishing boat moored at a wooden pier with crates, a lamp post and coiled rope, lit at sunset for a nice render.”
A small fishing boat moored at a wooden pier at sunset (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a small fishing boat moored at a wooden pier with crates, a lamp post and coiled rope, lit at sunset for a nice render.”
Red-capped mushrooms with white spots on a mossy log (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a little cluster of stylized red-capped mushrooms with white spots on a mossy log, lit for a nice render.”
Red-capped mushrooms with white spots on a mossy log (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a little cluster of stylized red-capped mushrooms with white spots on a mossy log, lit for a nice render.”
An old cast-iron street lamp on a cobblestone corner at dusk, with a bench (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model an old cast-iron street lamp on a cobblestone corner with a bench, lit at dusk for a nice render.”
An old cast-iron street lamp on a cobblestone corner at dusk, with a bench (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model an old cast-iron street lamp on a cobblestone corner with a bench, lit at dusk for a nice render.”
A sword stuck in a stone on a small grassy mound (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a sword stuck in a stone on a small grassy mound, lit for a nice render.”
A sword stuck in a stone on a small grassy mound (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a sword stuck in a stone on a small grassy mound, lit for a nice render.”
A medieval stone well with a wooden roof, a crank and a bucket on a rope (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a medieval stone well with a small wooden roof, a crank and a bucket on a rope, lit for a nice render.”
A medieval stone well with a wooden roof, a crank and a bucket on a rope (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a medieval stone well with a small wooden roof, a crank and a bucket on a rope, lit for a nice render.”
A small Dutch windmill with four sails on a grassy hill (Run 2)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a small Dutch windmill with four sails and a stone base on a grassy hill, lit for a nice render.”
A small Dutch windmill with four sails on a grassy hill (Run 1)BlenderOne prompt to Claude Code, with only MifBridge's MCP server connected: “Model a small Dutch windmill with four sails and a stone base on a grassy hill, lit for a nice render.”
A Niagara campfire with flames, sparks and smoke, lit by a flickering warm lightUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a Niagara campfire with flames, sparks and smoke, ringed by stones and logs and lit by a flickering warm light.”
A Niagara water fountain spraying up from a small round stone basinUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Make a Niagara water fountain spraying up from a small round stone basin.”
A lit hallway with doors and wall lamps, and a Sequencer camera dolly down itUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Build a short lit hallway with doors and wall lamps, and make a Sequencer camera that dollies slowly down it.”
A cozy lit room with a table, two chairs, a bookshelf and a warm ceiling lampUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Build a cozy lit room with a table, two chairs, a bookshelf and a warm ceiling lamp, with the front wall left open so we can look inside.”
A sci-fi landing pad with glowing edge lights, corner beacons and a parked shipUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Build a small sci-fi landing pad with glowing emissive edge lights, beacon lamps on the corners and a simple spaceship parked on it.”
A stone plaza with a fountain and four lamp posts, and a 10-second Sequencer flythroughUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Build a small stone plaza with a fountain in the middle and four lamp posts, then make a 10-second Sequencer camera flythrough of it.”
A gentle meadow scattered with rocks and trees of varied sizes and rotationsUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Scatter a natural field of rocks and trees across a gentle meadow, with varied sizes and rotations.”
A hilltop cabin and trees, with a 10-second Sequencer time-lapse of the sun risingUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Build a small hilltop scene with a cabin and a few trees, and make a 10-second Sequencer time-lapse of the sun rising over it.”
A village block at evening: houses along a street, street lamps and a wellUnreal EngineOne prompt to Claude Code, with only MifBridge's MCP server connected: “Lay out a small village block with a few houses along a street, street lamps, a well in the middle and warm evening lighting.”

Niagara effects in Unreal

ClipApplicationHow it was made
“a campfire”, built from that one requestUnreal Engine 5.8A looping camp fire that puffs: a low, dense bed of flame sheets anchored at their base, tongues that surge and break off 1.5 times a second carrying a flickering light, rising embers and streaks, a light smoke column and heat haze. Built in Unreal Engine 5.8 from the words "a campfire": MifBridge's vfx_recipe turned the request into this Niagara system through 1,034 typed MifBridge calls.
“a dusty road”, built from that one requestUnreal Engine 5.8The dust a vehicle kicks up on a dirt road: dust thrown back and up by the wheels into a long, low cloud that lingers, spreads and drifts with the wind as it thins; left behind in world space, so a moving vehicle trails it. Built in Unreal Engine 5.8 from the words "a dusty road": MifBridge's vfx_recipe turned the request into this Niagara system through 413 typed MifBridge calls.
“an energy impact”, built from that one requestUnreal Engine 5.8A magic or energy bolt striking a surface: a white-hot flash, a spray of glowing sparks thrown back off the surface, a ring of motes racing out along it, and a glow that lingers and fades where it hit, all in the energy's color. Built in Unreal Engine 5.8 from the words "an energy impact", repeating every 2 seconds for the video: MifBridge's vfx_recipe turned the request into this Niagara system through 335 typed MifBridge calls.
“a burning car”, built from that one requestUnreal Engine 5.8A burning car or truck: flames licking out of the engine bay that surge and break off, sparks, a flickering light and a dark, heavy smoke column. Built in Unreal Engine 5.8 from the words "a burning car": MifBridge's vfx_recipe turned the request into this Niagara system through 800 typed MifBridge calls.
“a fireball impact”, built from that one requestUnreal Engine 5.8A fireball striking a surface: a flash, a blossom of flame that rises on its own heat, burning tongues splashed out flat along the surface, embers scattered and floating, and a puff of dark smoke. Built in Unreal Engine 5.8 from the words "a fireball impact", repeating every 3 seconds for the video: MifBridge's vfx_recipe turned the request into this Niagara system through 818 typed MifBridge calls.
“a garden fountain”, built from that one requestUnreal Engine 5.8A garden or plaza fountain's jet: a column of water streaks thrown up from a small nozzle, arching over and falling back under gravity, with a splash of spray and foam where it lands around the nozzle. Built in Unreal Engine 5.8 from the words "a garden fountain": MifBridge's vfx_recipe turned the request into this Niagara system through 415 typed MifBridge calls.
“a geyser”, built from that one requestUnreal Engine 5.8A geyser erupting: a churning column of water blasted up from a vent, falling back under its own weight and bent by the wind, a spray of droplets thrown up with it, and faint steam rolling up and off downwind. Built in Unreal Engine 5.8 from the words "a geyser": MifBridge's vfx_recipe turned the request into this Niagara system through 608 typed MifBridge calls.
“ground mist”, built from that one requestUnreal Engine 5.8Ground mist: a handful of huge, soft, lit sprites lying low over the ground, fading in and out as they drift - still, or blown along by the wind. Built in Unreal Engine 5.8 from the words "ground mist": MifBridge's vfx_recipe turned the request into this Niagara system through 335 typed MifBridge calls.
“a melee hit”, built from that one requestUnreal Engine 5.8A melee hit, as games draw one: a thin flash line snapping across the point of impact at a random angle, and a spray of bright streaks bursting out of it and stopping short. Built in Unreal Engine 5.8 from the words "a melee hit", repeating every 2 seconds for the video: MifBridge's vfx_recipe turned the request into this Niagara system through 211 typed MifBridge calls.
“a shockwave”, built from that one requestUnreal Engine 5.8A blast's shockwave along the ground: a ring of dust thrown out from where the blast meets the floor, racing outward and slowing as it spreads, thickens and lifts, led by a band of heat-shimmer and lit by a brief flash at its center. Built in Unreal Engine 5.8 from the words "a shockwave", repeating every 3 seconds for the video: MifBridge's vfx_recipe turned the request into this Niagara system through 530 typed MifBridge calls.
“a smoke grenade”, built from that one requestUnreal Engine 5.8Colored signal smoke, as from a smoke grenade or a marker canister: a dense plume pouring slowly up from a point, each puff swelling and fraying as it drifts off with the wind, in a strong color. Built in Unreal Engine 5.8 from the words "a smoke grenade": MifBridge's vfx_recipe turned the request into this Niagara system through 273 typed MifBridge calls.
“a chimney smoke plume”, built from that one requestUnreal Engine 5.8A rising, drifting smoke column from a chimney, a wreck or a signal: lit soft puffs that grow and fade, pushed by buoyancy and bent by the wind, plus thinner fast wisps. Built in Unreal Engine 5.8 from the words "a chimney smoke plume": MifBridge's vfx_recipe turned the request into this Niagara system through 349 typed MifBridge calls.
“a sword slash”, built from that one requestUnreal Engine 5.8A weapon swing: a ribbon laid by the moving blade in its swing plane, bright at the leading edge, tapering and fading within a fraction of a second. Built in Unreal Engine 5.8 from the words "a sword slash", repeating every 2 seconds for the video: MifBridge's vfx_recipe turned the request into this Niagara system through 163 typed MifBridge calls.
“a burnout”, built from that one requestUnreal Engine 5.8A car's burnout or drift smoke: dense white rubber smoke boiling out of a spinning tire's contact patch, thrown back and out by the tread, then billowing wide and low and rising slowly as it thins; left behind in world space, so a drifting car lays a trail of it. Built in Unreal Engine 5.8 from the words "a burnout": MifBridge's vfx_recipe turned the request into this Niagara system through 413 typed MifBridge calls.
“a wall torch”, built from that one requestUnreal Engine 5.8A compact, fast torch flame: an upright flame, two or three tongue layers, a dense ember stream and a flickering light; no smoke by default. Built in Unreal Engine 5.8 from the words "a wall torch": MifBridge's vfx_recipe turned the request into this Niagara system through 525 typed MifBridge calls.
“a car exhaust”, built from that one requestUnreal Engine 5.8A car, truck or motorbike's exhaust from its tailpipe: a stream of small lit puffs pushed out of the pipe, spent within half a meter, then rising slowly and thinning as they fade; left behind in world space, so a moving vehicle trails it. Built in Unreal Engine 5.8 from the words "a car exhaust": MifBridge's vfx_recipe turned the request into this Niagara system through 275 typed MifBridge calls.
“a pond”, built from that one requestUnreal Engine 5.8Still water - a pond, a puddle, a pool: a translucent surface lying on the ground whose gentle ripples catch the light, a tinted film where the floor is right under it and deeper where the ground falls away, with a soft, ragged shoreline. Built in Unreal Engine 5.8 from the words "a pond": MifBridge's vfx_recipe turned the request into this Niagara system through 209 typed MifBridge calls.
“a waterfall”, built from that one requestUnreal Engine 5.8A looping waterfall: a soft falling sheet from a line at the lip, a fine spray of fast droplet streaks, and a splash crown and mist where it lands. Built in Unreal Engine 5.8 from the words "a waterfall": MifBridge's vfx_recipe turned the request into this Niagara system through 447 typed MifBridge calls.

Blender techniques, one feature each

ClipApplicationHow it was made
110 dominoes on a spiral, rigid bodiesBlenderBuilt and rendered by 1179 typed MifBlender calls: create_primitive ×111, create_material ×7, add_rigid_body ×111, set_physics_world.
A wrecking ball on a constrained chainBlenderBuilt and rendered by 739 typed MifBlender calls: create_primitive ×49, create_material ×5, add_rigid_body ×49, set_physics_world.
125 toys poured into a crate: kinematic hand-offBlenderBuilt and rendered by 1380 typed MifBlender calls: create_primitive ×130, create_material ×8, add_rigid_body ×130, set_physics_world.
Dynamic paint waves behind three brushesBlenderBuilt and rendered by 1092 typed MifBlender calls: create_primitive ×4, create_material ×4, set_material_properties ×4, add_dynamic_paint ×4.
Liquid poured over a head, bakedBlenderBuilt and rendered by 570 typed MifBlender calls: create_primitive ×4, create_material ×3, add_fluid ×3, set_material_properties.
A block of ocean, its waves keyed through timeBlenderBuilt and rendered by 637 typed MifBlender calls: create_primitive ×4, create_material ×4, add_modifier ×2, set_material_properties.
A geodesic of wireframe struts, lit from insideBlenderBuilt and rendered by 566 typed MifBlender calls: create_primitive ×3, create_material ×3, add_modifier, set_material_properties.
A spiral stair from one tread: ARRAY with an offset objectBlenderBuilt and rendered by 630 typed MifBlender calls: create_primitive ×3, create_material ×3, transform_object, apply_transform.
A cube and a sphere intersected, then bored three waysBlenderBuilt and rendered by 571 typed MifBlender calls: create_primitive ×6, create_material ×2, boolean_op ×4, add_modifier.
Cloth over a sphere, bakedBlenderBuilt and rendered by 628 typed MifBlender calls: create_primitive ×3, create_material ×3, add_collision ×2, set_material_properties.
Three inflated gummies: cloth with pressureBlenderBuilt and rendered by 518 typed MifBlender calls: create_primitive ×4, create_material ×4, add_collision, set_material_properties ×3.
Spheres cast into cubes: a keyed CAST factorBlenderBuilt and rendered by 1055 typed MifBlender calls: create_primitive ×6, create_material ×6, set_material_properties ×5, add_modifier ×10.
Terrain rising out of a lake: a keyed displacementBlenderBuilt and rendered by 625 typed MifBlender calls: create_primitive ×2, transform_object ×2, create_texture, add_modifier ×2.
4,000 particles off a spinning torusBlenderBuilt and rendered by 627 typed MifBlender calls: create_primitive ×3, create_material ×3, set_material_properties, add_particles.
Four confetti bursts: four emitters, a turbulence fieldBlenderBuilt and rendered by 591 typed MifBlender calls: create_primitive ×9, create_material ×5, add_collision, transform_object ×4.
Two spiral arms from a spinning emitter: no forcesBlenderBuilt and rendered by 632 typed MifBlender calls: create_primitive ×5, transform_object ×2, join_objects, apply_transform.
Thirty thousand hairs from one particle callBlenderBuilt and rendered by 502 typed MifBlender calls: create_primitive ×2, create_material ×2, add_particles.
Three procedural textures, color and bumpBlenderBuilt and rendered by 573 typed MifBlender calls: create_primitive ×4, create_material ×4.
One head in eight slices: bisect_planeBlenderBuilt and rendered by 673 typed MifBlender calls: create_primitive ×9, create_material ×9, add_modifier ×8, apply_modifier ×8.
Voxel remesh, its resolution keyedBlenderBuilt and rendered by 564 typed MifBlender calls: create_primitive ×2, create_material ×2, add_modifier ×2.
A head built face by face: the BUILD modifierBlenderBuilt and rendered by 564 typed MifBlender calls: create_primitive ×2, create_material ×2, add_modifier ×2, set_material_properties.
One head, five levels of detail: decimate_meshBlenderBuilt and rendered by 534 typed MifBlender calls: create_primitive ×6, create_material ×6, add_modifier ×5, apply_modifier ×5.
One action on 81 cubes: NLA stripsBlenderBuilt and rendered by 991 typed MifBlender calls: create_primitive ×83, create_material ×8, create_action, set_object_visibility.
Geometry Nodes, built node by nodeBlenderBuilt and rendered by 624 typed MifBlender calls: create_primitive, create_material, create_node_group, add_group_node ×4.
Forty cubes driven by expressions, no keyframesBlenderBuilt and rendered by 735 typed MifBlender calls: create_primitive ×41, create_material ×2, add_driver ×40.
A rack focus, keyed on the cameraBlenderBuilt and rendered by 505 typed MifBlender calls: create_primitive ×3, create_material ×3.
A baked rigid-body wall and a kinematic wrecking ballBlenderBuilt and rendered by 816 typed MifBlender calls: create_primitive ×65, create_material ×5, add_rigid_body ×65, set_physics_world.
81 buildings, raised from the center outBlenderBuilt and rendered by 1142 typed MifBlender calls: create_primitive ×82, create_material ×4.
Eighteen arrayed blocks and a keyed TwistBlenderBuilt and rendered by 622 typed MifBlender calls: create_primitive ×2, create_material ×2, add_modifier ×3.
Five materials, five typed calls eachBlenderBuilt and rendered by 638 typed MifBlender calls: create_primitive ×6, create_material ×6, set_material_properties ×3.
Three keyed spotlights on a subdivided headBlenderBuilt and rendered by 588 typed MifBlender calls: create_primitive ×3, create_material ×3, add_modifier, set_material_properties.
A spotlight linked to three of six spheresBlenderBuilt and rendered by 667 typed MifBlender calls: create_primitive ×7, create_material ×2, create_collection, set_light_linking.
A dolly zoom, then a rack focus: only the lens movesBlenderBuilt and rendered by 943 typed MifBlender calls: create_primitive ×97, create_material ×6, transform_object, set_material_properties ×3.
A three-point light rig: key, fill, rim, then a softer shadowBlenderBuilt and rendered by 661 typed MifBlender calls: create_primitive ×6, create_material ×5, transform_object ×2, add_modifier ×2.
A figure-eight track: five pods ride it on FOLLOW_PATHBlenderBuilt and rendered by 692 typed MifBlender calls: create_primitive ×6, create_material ×8, create_curve, set_material_properties ×7.
One road tile made to fit: a skirt, a bevel, a seam that holdsBlenderBuilt and rendered by 664 typed MifBlender calls: create_primitive ×6, transform_object ×6, apply_transform ×6, create_texture.
A robot arm: seven bones, an IK reach, a carry baked to keysBlenderBuilt and rendered by 1023 typed MifBlender calls: create_primitive ×13, create_material ×7, add_modifier ×9, apply_modifier ×7.
Three rocks, one mesh: snow on the faces that point upBlenderBuilt and rendered by 658 typed MifBlender calls: create_primitive ×4, create_material ×3, create_texture, add_group_node.
51 pines placed by ray_cast: 20 too steep, 69 overlappingBlenderBuilt and rendered by 1464 typed MifBlender calls: create_primitive ×137, transform_object ×17, create_texture, add_modifier ×2.
A toadstool made game-ready: bake, lightmap UV, UCX hullBlenderBuilt and rendered by 659 typed MifBlender calls: create_primitive ×6, create_material ×6, transform_object ×3, join_objects ×2.
One drop, seven balls: edit_fcurve shapes each fallBlenderBuilt and rendered by 136 typed MifBlender calls: create_primitive ×8, create_material ×15, set_material_properties ×14, edit_fcurve ×13.
Three dice: every pip placed by reading its faceBlenderBuilt and rendered by 864 typed MifBlender calls: create_primitive ×68, create_material ×13, describe_material, set_color_ramp.
One render, three passes: beauty, normals and mistBlenderBuilt and rendered by 711 typed MifBlender calls: create_primitive ×10, create_material ×9, set_material_properties ×8, world_info.
One rocket through eight file formats and backBlenderBuilt and rendered by 981 typed MifBlender calls: create_primitive ×17, create_material ×9, set_material_properties ×5, transform_object ×12.
One bounce, two balls: a squash driver on, then offBlenderBuilt and rendered by 716 typed MifBlender calls: create_primitive ×11, create_material ×5, set_origin ×2, set_material_properties ×4.
Five kinds of object, each made and filled by typed callsBlenderBuilt and rendered by 825 typed MifBlender calls: create_primitive ×11, create_material ×9, set_material_properties ×2, add_group_node ×11.
Two meshes, one set of weights: carried across, one action for bothBlenderBuilt and rendered by 897 typed MifBlender calls: create_primitive ×5, create_material ×5, set_material_properties, create_text ×2.
One sheet, two shape keys made point by point and keyed in and outBlenderBuilt and rendered by 644 typed MifBlender calls: create_primitive ×3, create_material ×3, object_info, add_shape_key ×3.
One switched off in each pair: a driver removed, an NLA track mutedBlenderBuilt and rendered by 793 typed MifBlender calls: create_primitive ×9, create_material ×5, set_material_properties, create_text ×4.
27 cubies painted face by face: each face read, then coloredBlenderBuilt and rendered by 1126 typed MifBlender calls: create_primitive ×29, create_material ×9, face_info ×27, assign_material_to_faces ×54.
One build, four looks: three ramps and a bump removedBlenderBuilt and rendered by 816 typed MifBlender calls: create_primitive ×9, create_material ×7, set_material_properties ×2, create_text ×4.
Rig controls: a constraint removed, a pillar on a custom propertyBlenderBuilt and rendered by 799 typed MifBlender calls: create_primitive ×8, create_material ×6, set_material_properties ×2, create_text ×3.
One checker, two UV layers: the authored one removedBlenderBuilt and rendered by 651 typed MifBlender calls: create_primitive ×5, create_material ×4, set_material_properties, add_group_node ×2.
Three soft bodies, three goals, three answersBlenderBuilt and rendered by 799 typed MifBlender calls: create_primitive ×7, create_material ×6, add_collision, set_material_properties.
IES profiles: a cone, a ring, two lobesBlenderBuilt and rendered by 710 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, create_world.
A collection deleted, a mesh reshaped, a value keyedBlenderBuilt and rendered by 684 typed MifBlender calls: create_primitive ×14, create_material ×6, set_material_properties, create_text ×4.
Three emitters, two changed after they were madeBlenderBuilt and rendered by 779 typed MifBlender calls: create_primitive ×7, create_material ×6, set_material_properties ×4, transform_object ×3.
identical keys, three F-curve modifiersBlenderBuilt and rendered by 647 typed MifBlender calls: create_primitive ×4, create_material ×5, set_material_properties, create_text ×3.
a fisheye camera turning inside a ring of twelveBlenderBuilt and rendered by 666 typed MifBlender calls: create_primitive ×25, create_material ×3, set_camera_panorama.
one bevelled cube, three set_shading callsBlenderBuilt and rendered by 1240 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, bevel_edges ×3.
one image, three planes: repeat, extend, clipBlenderBuilt and rendered by 754 typed MifBlender calls: create_primitive ×14, transform_object ×10, create_material ×15, set_material_properties ×11.
one seam, one pack, three UV scalesBlenderBuilt and rendered by 835 typed MifBlender calls: create_primitive ×14, transform_object ×10, create_material ×15, set_material_properties ×11.
one alpha, three settings: the shadow and the far wallBlenderBuilt and rendered by 705 typed MifBlender calls: create_primitive ×5, create_material ×6, set_material_properties ×5, create_text ×3.
one mesh, three exports, and what came backBlenderBuilt and rendered by 711 typed MifBlender calls: create_primitive ×2, create_material ×3, set_material_properties ×2, add_modifier ×4.
one hair system, three places to grow fromBlenderBuilt and rendered by 700 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, add_particles ×3.
three glTF exports, and one forgot how to moveBlenderBuilt and rendered by 774 typed MifBlender calls: create_primitive ×2, create_material ×3, set_material_properties, add_modifier.
one tile, three skirts, and nothing moved sidewaysBlenderBuilt and rendered by 704 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, extrude_skirt ×6.
one sphere, three ways to take triangles outBlenderBuilt and rendered by 716 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties ×2, object_info ×9.
one box, two UV channels, three lightmap layoutsBlenderBuilt and rendered by 1007 typed MifBlender calls: create_primitive ×62, transform_object ×58, create_material ×63, set_material_properties ×59.
one mesh, three collision budgets, and the gapBlenderBuilt and rendered by 764 typed MifBlender calls: create_primitive ×4, create_material ×4, set_material_properties ×3, create_collection.
one waist, three lattices, and one that cannotBlenderBuilt and rendered by 747 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, create_lattice ×3.
one cube, one sphere, three booleansBlenderBuilt and rendered by 747 typed MifBlender calls: create_primitive ×7, create_material ×3, set_material_properties, boolean_op ×3.
one node tree, one enum, three scatter densitiesBlenderBuilt and rendered by 792 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, create_node_group ×3.
three jellies, one gravity each, caught mid-dropBlenderBuilt and rendered by 763 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, add_collision.
one sphere, one point, three plane anglesBlenderBuilt and rendered by 744 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, bisect_plane ×3.
one helix, three extrusions: wire, ribbon, barBlenderBuilt and rendered by 739 typed MifBlender calls: create_primitive, create_material ×3, set_material_properties, create_collection.
three blocks, one audit, two foundBlenderBuilt and rendered by 740 typed MifBlender calls: create_primitive ×4, create_material ×4, set_material_properties, audit_placement.
one pose, three exports, one that survivesBlenderBuilt and rendered by 833 typed MifBlender calls: create_primitive ×7, create_material ×4, set_material_properties ×2, create_armature ×3.
one field each, and only the type differentBlenderBuilt and rendered by 797 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, add_soft_body ×3.
one light, and two lists that decide what each sphere getsBlenderBuilt and rendered by 708 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, list_objects.
three lights, three sizes, and nothing else differentBlenderBuilt and rendered by 723 typed MifBlender calls: create_material ×3, set_material_properties, create_primitive ×6, create_collection ×7.
the same two keys, and three ways of getting between themBlenderBuilt and rendered by 750 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, edit_fcurve ×3.
three rings, each wearing what the bake saw of itBlenderBuilt and rendered by 758 typed MifBlender calls: create_primitive ×4, create_material ×8, set_material_properties, uv_unwrap ×3.
three spots, three cone angles, and nothing else differentBlenderBuilt and rendered by 722 typed MifBlender calls: create_material ×3, set_material_properties, create_primitive ×6, create_collection ×8.
one shape, one bevel, three answers to which edgesBlenderBuilt and rendered by 750 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, transform_object ×6.
three blocks, three patterns, and every other key the sameBlenderBuilt and rendered by 743 typed MifBlender calls: create_primitive ×4, create_material ×5, set_material_properties, create_text ×3.
the same selection, and one of the three is not touchedBlenderBuilt and rendered by 768 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, bisect_plane ×21.
the same two hundred particles, kicked by three different amountsBlenderBuilt and rendered by 811 typed MifBlender calls: create_primitive ×5, create_material ×4, set_material_properties, add_particles ×3.
three sheets, one post each, and only the stiffness differentBlenderBuilt and rendered by 812 typed MifBlender calls: create_primitive ×7, create_material ×4, set_material_properties, add_collision ×3.
three panels, each wearing a photograph this scene took of itselfBlenderBuilt and rendered by 809 typed MifBlender calls: create_material ×11, create_primitive ×25, set_camera ×4, set_material_properties ×4.
one camera, one place, three ways of writing down what it seesBlenderBuilt and rendered by 848 typed MifBlender calls: create_material ×11, create_primitive ×43, set_camera ×4, set_camera_panorama ×3.
three sheets, and how long a mark lasts on eachBlenderBuilt and rendered by 1257 typed MifBlender calls: create_material ×3, set_material_properties, create_primitive ×6, add_dynamic_paint ×6.
the same two keys, looping, and one modifier on topBlenderBuilt and rendered by 711 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, add_fcurve_modifier ×5.
the same animation, moved and squeezed in timeBlenderBuilt and rendered by 711 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, add_fcurve_modifier ×3.
the same word, and how far it stands off the pageBlenderBuilt and rendered by 741 typed MifBlender calls: create_primitive, create_material ×3, set_material_properties, create_text ×6.
three blocks, and what kind of body each one isBlenderBuilt and rendered by 1079 typed MifBlender calls: create_material ×3, set_material_properties, create_primitive ×6, add_rigid_body ×6.
three blocks, three slopes, and only how hard they gripBlenderBuilt and rendered by 761 typed MifBlender calls: create_material ×3, set_material_properties, set_physics_world, create_primitive ×6.
three mirrors, three identical rooms, one number changedBlenderBuilt and rendered by 857 typed MifBlender calls: create_material ×11, set_material_properties ×4, create_primitive ×21, transform_object ×3.
the same bevel width, cut in one step, two, and eightBlenderBuilt and rendered by 763 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, object_info ×9.
one lamp, three cone widths, three identical floorsBlenderBuilt and rendered by 705 typed MifBlender calls: create_material ×3, set_material_properties, create_primitive ×6, set_light ×3.
one pattern, wired to the normal, at three strengthsBlenderBuilt and rendered by 753 typed MifBlender calls: create_primitive ×4, create_material ×5, set_material_properties, create_text ×3.
three cubes, each riding at the number it carriesBlenderBuilt and rendered by 771 typed MifBlender calls: create_primitive ×7, create_material ×4, set_material_properties, set_custom_property ×5.
one corridor, one camera position, three focal lengthsBlenderBuilt and rendered by 989 typed MifBlender calls: create_material ×80, create_primitive ×79, set_camera ×4, set_material_properties ×4.
one dome key, and how much of it each sheet usesBlenderBuilt and rendered by 778 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, object_info ×3.
one arc of color, told in two stops, three and sixBlenderBuilt and rendered by 747 typed MifBlender calls: create_primitive ×4, create_material ×5, set_material_properties, transform_object ×3.
one material, three colors: the color is in the meshBlenderBuilt and rendered by 746 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, add_group_node.
one box, and three ways its collection lets the camera see itBlenderBuilt and rendered by 796 typed MifBlender calls: create_material ×11, create_primitive ×10, create_collection ×3, unlink_objects ×3.
the same hop, started at three different momentsBlenderBuilt and rendered by 802 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, list_animation_data ×3.
EEVEE glass, and where the light probe feeding it standsBlenderBuilt and rendered by 845 typed MifBlender calls: create_material ×17, create_primitive ×31, transform_object ×6, set_material_properties ×7.
three cubes following one path, at three strengthsBlenderBuilt and rendered by 879 typed MifBlender calls: create_primitive ×7, create_material ×4, set_material_properties ×2, add_constraint ×3.
one render, three contrast looksBlenderBuilt and rendered by 811 typed MifBlender calls: create_material ×17, create_primitive ×16, set_material_properties ×4, transform_object ×3.
three planks, three joints: one holds, one swings, one dropsBlenderBuilt and rendered by 777 typed MifBlender calls: create_primitive ×7, create_material ×4, set_material_properties, add_rigid_body ×7.
the same three keys, and which one was deletedBlenderBuilt and rendered by 760 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, list_keyframes ×5.
the same cylinder, and which edges the smoothing angle leaves sharpBlenderBuilt and rendered by 748 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, object_info ×3.
two motions on two tracks, and which one is mutedBlenderBuilt and rendered by 866 typed MifBlender calls: create_primitive ×5, create_material ×3, set_material_properties, list_animation_data ×10.
the same room, with and without EEVEE raytracing, and in CyclesBlenderBuilt and rendered by 877 typed MifBlender calls: list_objects ×3, create_material ×23, create_primitive ×22, set_material_properties ×10.
three blocks let go together, and only the drag differentBlenderBuilt and rendered by 789 typed MifBlender calls: create_primitive ×7, create_material ×4, set_material_properties, transform_object ×3.
three sheets of cloth, and only where each one is pinnedBlenderBuilt and rendered by 766 typed MifBlender calls: create_primitive ×5, create_material ×3, set_material_properties, create_collection ×2.
one height map, and whether it shades the surface, moves it, or bothBlenderBuilt and rendered by 818 typed MifBlender calls: create_primitive ×8, create_material ×9, add_group_node ×8, set_node_property ×4.
one render, written for three kinds of screenBlenderBuilt and rendered by 843 typed MifBlender calls: create_material ×21, create_primitive ×24, set_material_properties ×4, transform_object ×3.
three boxes, three slots, and only which faces use whichBlenderBuilt and rendered by 788 typed MifBlender calls: create_primitive ×5, create_material ×5, set_material_properties, bevel_edges ×3.
one checkerboard of weights, copied three ways onto a finer meshBlenderBuilt and rendered by 763 typed MifBlender calls: create_primitive ×7, create_material ×3, set_material_properties, vertex_info ×9.
three shelves, three breaking points, one falling ballBlenderBuilt and rendered by 815 typed MifBlender calls: create_primitive ×10, create_material ×5, set_material_properties, add_rigid_body ×10.
one red block behind glass, and which rays are allowed to see itBlenderBuilt and rendered by 806 typed MifBlender calls: create_material ×14, create_primitive ×13, set_material_properties ×7, set_object_visibility ×27.
one word, three typefacesBlenderBuilt and rendered by 756 typed MifBlender calls: create_primitive, create_material ×3, set_material_properties, create_collection.
one arm bending, and three ways a tube can be attached to itBlenderBuilt and rendered by 789 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, create_armature ×3.
one red-to-blue ramp, blended three waysBlenderBuilt and rendered by 747 typed MifBlender calls: create_primitive ×4, create_material ×5, set_material_properties ×4, transform_object ×3.
one hop, played at three strengthsBlenderBuilt and rendered by 764 typed MifBlender calls: create_primitive ×4, create_material ×3, set_material_properties, set_origin ×3.
three tiles, one skirt depth, and which edges it hangs fromBlenderBuilt and rendered by 748 typed MifBlender calls: create_primitive ×5, create_material ×3, set_material_properties, extrude_skirt ×4.
one room in Cycles, and how many times the light may bounceBlenderBuilt and rendered by 837 typed MifBlender calls: create_material ×26, create_primitive ×25, set_light_shadow ×7, delete_object ×10.
one top face scaled the same, about three different pointsBlenderBuilt and rendered by 776 typed MifBlender calls: create_primitive ×5, create_material ×5, set_material_properties, face_info ×3.
one checker, read through three UV layers of the same cubeBlenderBuilt and rendered by 800 typed MifBlender calls: create_primitive ×9, create_material ×5, set_material_properties, set_uv_layer ×6.
one street, one orthographic camera, three ortho scalesBlenderBuilt and rendered by 872 typed MifBlender calls: create_material ×18, create_primitive ×30, set_camera ×5, set_camera_panorama ×2.
three cubes, one file reopened, and which colors survived itBlenderBuilt and rendered by 790 typed MifBlender calls: create_primitive ×5, create_material ×6, set_material_properties, create_collection ×2.
one rounded bevel, given one edge, four, or all twelveBlenderBuilt and rendered by 780 typed MifBlender calls: create_primitive ×11, create_material ×4, set_material_properties, select_edges ×2.
one metal, and how far anisotropy stretches its highlightsBlenderBuilt and rendered by 812 typed MifBlender calls: create_material ×9, set_material_properties ×10, create_primitive ×12, transform_object ×7.
three tanks, and how fine the water is allowed to beBlenderBuilt and rendered by 680 typed MifBlender calls: create_primitive ×13, create_material ×4, set_material_properties ×2, add_fluid ×9.
a bulb against a wall, and what soft falloff does where they meetBlenderBuilt and rendered by 810 typed MifBlender calls: create_material ×9, set_material_properties ×7, create_primitive ×12, set_light_influence ×3.
one sky, and how far it is turnedBlenderBuilt and rendered by 847 typed MifBlender calls: world_info ×5, create_primitive ×17, export_mesh ×2, export_scene.
MifBridgeBlenderBuilt and rendered by 433 typed MifBlender calls: create_text ×2.