REFERENCE
Confirmed math.
1058 Unreal Engine and Blender facts, each with where it came from. Search them, or filter by area and version.
What this is
We keep a ledger of facts while building MifBridge and MifBlender. A fact goes in when it is confirmed, with its source. Each row here was measured in a running editor or read from engine source. A guess never gets a row, and a project document saying so does not count as a source.
How to read a row
- Source is the citation: usually an engine file and line, such as
Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp:183, or the measurement that produced the number. A path that starts withtools/names a check in our development repository, which does not ship in the download. - The version tag is the engine or Blender build the fact was read or measured on. A fact from one version is not automatically true of another. Line numbers for 5.3 come from a 5.3.2 source build and can sit a few lines away from a launcher install.
- Superseded (28 rows) marks a row later corrected or overtaken. We keep these on purpose: an old answer you may meet elsewhere is more useful labeled than removed. The row says what changed, and where a replacement row is known it links to it.
- Newer than 1.3.0 (8 rows) marks a row about our tools from after the build on sale. MifBridge 1.3.0 is the current release and the free MifBlender is 1.3.1, so a labeled behavior may arrive with the next release.
Row ids have gaps, because rows that concern private work are left out. Numbers in a row are exactly as recorded. If you find a row that is wrong, tell us: a wrong row is worse than a missing one.
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The data, by area
Each area is one JSON file, for a script or an AI assistant to read.
- Materials 69
- Lighting and rendering 45
- Niagara and VFX 6
- Blueprints 129
- UMG and widgets 49
- Animation and rigs 72
- Audio 85
- AI and navigation 64
- Sequencer and capture 13
- Levels, landscape and World Partition 35
- Collision and physics 32
- Cooked projects, build and packaging 149
- Editor and PIE 97
- Assets and meshes 20
- Blender 162
- MifBridge calls and responses 31