Playable on open
16 player starts across the deck, modules, stair tower and boat landing, with a built navmesh so AI can path the whole structure from the first run.
A finished offshore platform for first-person combat, assembled and ready to play. Cover and sightlines are placed by hand, the lighting is fully dynamic, and every asset in it was made for it.
The pieces still come apart if you want them to: it ships as eleven separate meshes.
16 player starts across the deck, modules, stair tower and boat landing, with a built navmesh so AI can path the whole structure from the first run.
Jacket at sea level, main deck, two module floors, a switchback stair tower and a helideck. Every area has at least two routes in, so fights move instead of stalling.
233 placed fixtures across 7 blueprints. Nothing to bake, nothing to rebuild on import. Open the map and it looks like the video.
No plugins, no C++ module, no third-party content. Drop the folder into a project or open it as its own.
Every number here is read from the project itself, so it cannot drift away from the build.
| Property | Value |
|---|---|
| Static meshes | 25 |
| Triangles, all meshes | 227,024 |
| LODs | 4 on every rig piece, 3 on every prop |
| Materials | 3 masters, 27 instances |
| Textures | 17: 16 at 2048×2048, 1 at 1024×1024 |
| UV channels | 3, with lightmap UVs on channel 1 |
| Light fixtures | 233 placed, from 7 blueprints |
| Player starts | 16 |
| Navigation | NavMeshBoundsVolume with a built RecastNavMesh, 6,264 tiles |
| Collision | On all 25 meshes: complex-as-simple on walkable structure, hulls on props |
| Level | 1 persistent level, 340 actors, no World Partition |
| Footprint | 296 m × 267 m × 120 m |
| Engine | Unreal Engine 5.7 and 5.8, Windows |
| Third-party content | None |
A single triplanar master drives every painted-steel surface in the map. Change the paint color on an instance and that class of object recolors everywhere, without touching a shader.
The split is deliberate. A crane is painted to be seen, a flare boom is scorched by what it burns, galvanized pipe barely rusts at all, and a module roof should not look like the deck it stands above. Surfaces are authored to real dimensions: deck checker plate at 27 × 9 mm on 54 mm centers, module cladding as a 32/1000 trapezoidal profile, container corrugation at 286 mm pitch so the two never read as the same object.
The meshes are generated from scripted geometry, the textures are generated procedurally, and the materials are built from Unreal’s own nodes. Nothing was scanned, photographed, purchased or downloaded at any stage. The dependency walk that proves it ships with the project, so you can run it yourself.
Personal and professional licenses, delivered as a complete Unreal project.
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