add_bones
0 parameters and request shape
Takes no parameters.
POST /api/add_bones
{ ... }The complete surface: 458 Unreal Engine endpoints and 189 MifBlender operations, generated from the live registry (self_audit and describe_endpoint for Unreal, the addon’s operation tables for Blender). A name that does not exist cannot appear here, and each parameter list is the vocabulary that endpoint enforces.
Takes no parameters.
POST /api/add_bones
{ ... }Takes no parameters.
POST /api/add_modifier
{ ... }Takes no parameters.
POST /api/add_rigid_body
{ ... }Takes no parameters.
POST /api/add_rigid_body_constraint
{ ... }Takes no parameters.
POST /api/add_shape_key
{ ... }Takes no parameters.
POST /api/apply_modifier
{ ... }Takes no parameters.
POST /api/list_bones
{ ... }Takes no parameters.
POST /api/list_modifiers
{ ... }Takes no parameters.
POST /api/list_shape_keys
{ ... }Takes no parameters.
POST /api/list_vertex_groups
{ ... }Takes no parameters.
POST /api/normalize_weights
{ ... }Takes no parameters.
POST /api/remove_modifier
{ ... }Takes no parameters.
POST /api/rename_bones
{ ... }Takes no parameters.
POST /api/set_bone_pose
{ ... }Takes no parameters.
POST /api/set_origin
{ ... }Takes no parameters.
POST /api/set_point_positions
{ ... }Takes no parameters.
POST /api/set_shape_key
{ ... }Takes no parameters.
POST /api/set_vertex_weights
{ ... }Takes no parameters.
POST /api/transfer_weights
{ ... }