API reference

The complete surface: 717 Unreal Engine endpoints and 364 MifBlender operations, generated from the live registry (self_audit and describe_endpoint for Unreal, the addon’s operation tables for Blender). A name that does not exist cannot appear here, and each parameter list is the vocabulary that endpoint enforces.

37 matching entriespress / to search

add_lighting_variant

Unreal EngineWorld
2 parameters and request shape
NameTypeRequired
fromstringoptional
namestringoptional
POST /api/add_lighting_variant
{ ... }

add_volume

Unreal EngineWorldundoable
7 parameters and request shape
NameTypeRequired
classstringoptional
locationstringoptional
sizestringoptional
rotationstringoptional
labelstringoptional
pointsstringoptional
heightstringoptional
POST /api/add_volume
{ ... }

ambience_report

Unreal EngineWorldread-only
1 parameter and request shape
NameTypeRequired
topstringoptional
POST /api/ambience_report
{ ... }

atmosphere_pass

Unreal EngineWorldundoable
8 parameters and request shape
NameTypeRequired
namestringoptional
volumestringoptional
fogstringoptional
miststringoptional
duststringoptional
folderstringoptional
dryRunstringoptional
removestringoptional
POST /api/atmosphere_pass
{ ... }

attach_actor

Unreal EngineLevelundoable
5 parameters and request shape
NameTypeRequired
childstringoptional
parentstringoptional
parentComponentstringoptional
socketstringoptional
keepWorldTransformstringoptional
POST /api/attach_actor
{ ... }

calibrate_lights

Unreal EngineWorldundoable
15 parameters and request shape
NameTypeRequired
kindsstringoptional
ev100stringoptional
distanceCmstringoptional
albedostringoptional
stopsstringoptional
skyStopsstringoptional
modestringoptional
lightsstringoptional
sunLightstringoptional
skyLightstringoptional
applystringoptional
topstringoptional
dryRunstringoptional
previewIdstringoptional
previewTtlSecondsstringoptional
POST /api/calibrate_lights
{ ... }

call_function

Unreal EngineCallFunctionundoable
15 parameters and request shape
NameTypeRequired
objectPathstringoptional
actorPathstringoptional
targetstringoptional
functionstringoptional
functionNamestringoptional
namestringoptional
argsstringoptional
parametersstringoptional
paramsstringoptional
allowAuthorityOnlystringoptional
worldContextstringoptional
worldstringoptional
gameRulesstringoptional
keepAlivestringoptional
releasestringoptional
POST /api/call_function
{ ... }

capture_viewport

Unreal EngineSpatialundoable
5 parameters and request shape
NameTypeRequired
pathstringoptional
namestringoptional
filestringoptional
overwritestringoptional
worldstringoptional
POST /api/capture_viewport
{ ... }

collision_report

Unreal EngineWorldread-only
2 parameters and request shape
NameTypeRequired
topstringoptional
thresholdsstringoptional
POST /api/collision_report
{ ... }

convert_atmospheric_fog

Unreal EngineWorldundoable
5 parameters and request shape
NameTypeRequired
actorsstringoptional
applystringoptional
dryRunstringoptional
previewIdstringoptional
previewTtlSecondsstringoptional
POST /api/convert_atmospheric_fog
{ ... }

convert_light_units

Unreal EngineWorldundoable
7 parameters and request shape
NameTypeRequired
tostringoptional
lightsstringoptional
applystringoptional
topstringoptional
dryRunstringoptional
previewIdstringoptional
previewTtlSecondsstringoptional
POST /api/convert_light_units
{ ... }

create_layered_master

Unreal EngineWorld
4 parameters and request shape
NameTypeRequired
pathstringoptional
layersstringoptional
optionsstringoptional
compilestringoptional
POST /api/create_layered_master
{ ... }

describe_world_conditions

Unreal EngineDataTablesread-only
3 parameters and request shape
NameTypeRequired
objectPathstringoptional
pathstringoptional
propertyPathstringoptional
POST /api/describe_world_conditions
{ ... }

describe_zone_graph

Unreal EnginePIEundoable
2 parameters and request shape
NameTypeRequired
worldstringoptional
lanesstringoptional
POST /api/describe_zone_graph
{ ... }

detach_actor

Unreal EngineLevelundoable
4 parameters and request shape
NameTypeRequired
actorPathstringoptional
actorstringoptional
pathstringoptional
keepWorldTransformstringoptional
POST /api/detach_actor
{ ... }

edit_mesh_instances

Unreal EngineAuthoringundoable
8 parameters and request shape
NameTypeRequired
actorstringoptional
componentstringoptional
opstringoptional
worldSpacestringoptional
instancesstringoptional
indicesstringoptional
limitstringoptional
confirmstringoptional
POST /api/edit_mesh_instances
{ ... }

get_spline_points

Unreal EngineWorldread-only
5 parameters and request shape
NameTypeRequired
actorPathstringoptional
actorstringoptional
componentstringoptional
componentNamestringoptional
spacestringoptional
POST /api/get_spline_points
{ ... }

import_health_report

Unreal EngineWorldread-only
6 parameters and request shape
NameTypeRequired
pathstringoptional
recursivestringoptional
rulesstringoptional
unreferencedstringoptional
limitstringoptional
allowWholeProjectstringoptional
POST /api/import_health_report
{ ... }

layout_report

Unreal EngineWorldread-only
2 parameters and request shape
NameTypeRequired
topstringoptional
thresholdsstringoptional
POST /api/layout_report
{ ... }

lighting_report

Unreal EngineWorldread-only
2 parameters and request shape
NameTypeRequired
topstringoptional
thresholdsstringoptional
POST /api/lighting_report
{ ... }

list_components

Unreal EngineComponentsread-only
11 parameters and request shape
NameTypeRequired
actorPathstringoptional
actorstringoptional
blueprintIdstringoptional
pathstringoptional
componentstringoptional
componentNamestringoptional
includeInheritedstringoptional
includeNativestringoptional
limitstringoptional
worldstringoptional
livestringoptional
POST /api/list_components
{ ... }

list_sublevels

Unreal EngineStreamingread-only
5 parameters and request shape
NameTypeRequired
worldstringoptional
netModestringoptional
structurestringoptional
disciplinesstringoptional
topstringoptional
POST /api/list_sublevels
{ ... }

load_level

Unreal EngineWorld
4 parameters and request shape
NameTypeRequired
pathstringoptional
packagePathstringoptional
assetPathstringoptional
discardUnsavedstringoptional
POST /api/load_level
{ ... }

make_fixture_blueprint

Unreal EngineWorld
7 parameters and request shape
NameTypeRequired
pathstringoptional
meshstringoptional
lightstringoptional
effectstringoptional
placestringoptional
lightsstringoptional
strobestringoptional
POST /api/make_fixture_blueprint
{ ... }

make_prop_blueprint

Unreal EngineWorld
5 parameters and request shape
NameTypeRequired
actorPathsstringoptional
pathstringoptional
pivotstringoptional
replacestringoptional
labelstringoptional
POST /api/make_prop_blueprint
{ ... }

new_level

Unreal EngineWorld
2 parameters and request shape
NameTypeRequired
partitionedstringoptional
discardUnsavedstringoptional
POST /api/new_level
{ ... }

pack_level_actor

Unreal EngineWorld
9 parameters and request shape
NameTypeRequired
actorPathsstringoptional
levelstringoptional
levelPathstringoptional
blueprintPathstringoptional
pivotstringoptional
replacestringoptional
labelstringoptional
packedstringoptional
externalActorsstringoptional
POST /api/pack_level_actor
{ ... }

read_replication

Unreal EnginePIEread-only
4 parameters and request shape
NameTypeRequired
actorPathstringoptional
actorstringoptional
worldstringoptional
componentsstringoptional
POST /api/read_replication
{ ... }

run_console

Unreal EngineBlueprintsread-only
4 parameters and request shape
NameTypeRequired
commandstringoptional
cmdstringoptional
worldstringoptional
captureOutputstringoptional
POST /api/run_console
{ ... }

save_level_as

Unreal EngineWorld
4 parameters and request shape
NameTypeRequired
pathstringoptional
packagePathstringoptional
assetPathstringoptional
overwritestringoptional
POST /api/save_level_as
{ ... }

scaffold_level

Unreal EngineWorld
3 parameters and request shape
NameTypeRequired
pathstringoptional
disciplinesstringoptional
prefixstringoptional
POST /api/scaffold_level
{ ... }

seal_gap

Unreal EngineWorldundoable
5 parameters and request shape
NameTypeRequired
startstringoptional
endstringoptional
heightstringoptional
thicknessstringoptional
labelstringoptional
POST /api/seal_gap
{ ... }

set_exposure

Unreal EngineWorldundoable
12 parameters and request shape
NameTypeRequired
ev100stringoptional
minEv100stringoptional
maxEv100stringoptional
biasstringoptional
methodstringoptional
volumestringoptional
createstringoptional
labelstringoptional
biasCurvestringoptional
speedUpstringoptional
speedDownstringoptional
effectivestringoptional
POST /api/set_exposure
{ ... }

set_spline_points

Unreal EngineWorldundoable
13 parameters and request shape
NameTypeRequired
actorPathstringoptional
actorstringoptional
componentstringoptional
componentNamestringoptional
pointsstringoptional
spacestringoptional
pointTypestringoptional
closedLoopstringoptional
closedstringoptional
loopstringoptional
snapToGroundstringoptional
groundOffsetstringoptional
skipPostEditChangestringoptional
POST /api/set_spline_points
{ ... }

set_world_partition_runtime_hash

Unreal EngineStreamingundoable
2 parameters and request shape
NameTypeRequired
kindstringoptional
dryRunstringoptional
POST /api/set_world_partition_runtime_hash
{ ... }

snap_actors

Unreal EngineWorldundoable
10 parameters and request shape
NameTypeRequired
actorPathsstringoptional
modestringoptional
moduleCmstringoptional
kitMeshesstringoptional
gridCmstringoptional
yawStepDegstringoptional
anchorstringoptional
dryRunstringoptional
previewIdstringoptional
previewTtlSecondsstringoptional
POST /api/snap_actors
{ ... }

snap_actors_to_ground

Unreal EngineWorldundoable
13 parameters and request shape
NameTypeRequired
actorPathsstringoptional
folderstringoptional
labelContainsstringoptional
allstringoptional
offsetstringoptional
traceHeightstringoptional
alignToNormalstringoptional
groundActorstringoptional
groundstringoptional
allowAnyHitstringoptional
dryRunstringoptional
previewIdstringoptional
previewTtlSecondsstringoptional
POST /api/snap_actors_to_ground
{ ... }
API reference: Unreal Engine endpoints and Blender operations | MifBridge