API reference

The complete surface: 717 Unreal Engine endpoints and 364 MifBlender operations, generated from the live registry (self_audit and describe_endpoint for Unreal, the addon’s operation tables for Blender). A name that does not exist cannot appear here, and each parameter list is the vocabulary that endpoint enforces.

14 matching entriespress / to search

add_simplified_collision

Unreal EngineCollisionundoable
2 parameters and request shape
NameTypeRequired
pathstringoptional
shapestringoptional
POST /api/add_simplified_collision
{ ... }

bake_landscape_to_static_mesh

Unreal EngineLandscapeundoable
5 parameters and request shape
NameTypeRequired
landscapestringoptional
actorPathstringoptional
pathstringoptional
lodstringoptional
collisionstringoptional
POST /api/bake_landscape_to_static_mesh
{ ... }

collision_report

Unreal EngineWorldread-only
2 parameters and request shape
NameTypeRequired
topstringoptional
thresholdsstringoptional
POST /api/collision_report
{ ... }

export_asset

Unreal EngineExportread-only
21 parameters and request shape
NameTypeRequired
assetstringoptional
pathstringoptional
assetPathstringoptional
objectPathstringoptional
filestringoptional
filenamestringoptional
outPathstringoptional
formatstringoptional
typestringoptional
extensionstringoptional
overwritestringoptional
replaceExistingstringoptional
fbxCompatibilitystringoptional
asciistringoptional
vertexColorstringoptional
levelOfDetailstringoptional
lodstringoptional
collisionstringoptional
exportSourceMeshstringoptional
forceFrontXAxisstringoptional
exportMorphTargetsstringoptional
POST /api/export_asset
{ ... }

generate_lods

Unreal EngineCollisionundoable
9 parameters and request shape
NameTypeRequired
pathstringoptional
assetPathstringoptional
meshstringoptional
lodCountstringoptional
reductionPercentagesstringoptional
screenSizesstringoptional
autoScreenSizestringoptional
remapMorphTargetsstringoptional
confirmstringoptional
POST /api/generate_lods
{ ... }

get_collision

Unreal EngineCollisionundoable
5 parameters and request shape
NameTypeRequired
pathstringoptional
assetPathstringoptional
meshstringoptional
staticMeshstringoptional
lodstringoptional
POST /api/get_collision
{ ... }

list_collision_profiles

Unreal EngineCollisionread-only
0 parameters and request shape

Takes no parameters.

POST /api/list_collision_profiles
{ ... }

merge_static_mesh_actors

Unreal EngineCollision
6 parameters and request shape
NameTypeRequired
actorsstringoptional
outputPathstringoptional
keepInputsstringoptional
pivotstringoptional
mergeMaterialsstringoptional
labelstringoptional
POST /api/merge_static_mesh_actors
{ ... }

remove_collision

Unreal EngineCollisionundoable
2 parameters and request shape
NameTypeRequired
pathstringoptional
confirmstringoptional
POST /api/remove_collision
{ ... }

remove_lods

Unreal EngineCollisionundoable
4 parameters and request shape
NameTypeRequired
pathstringoptional
assetPathstringoptional
meshstringoptional
confirmstringoptional
POST /api/remove_lods
{ ... }

set_collision

Unreal EngineCollisionundoable
5 parameters and request shape
NameTypeRequired
objectPathstringoptional
componentstringoptional
actorsstringoptional
profilestringoptional
collisionEnabledstringoptional
POST /api/set_collision
{ ... }

set_nanite_settings

Unreal EngineCollisionundoable
27 parameters and request shape
NameTypeRequired
pathstringoptional
assetPathstringoptional
meshstringoptional
enabledstringoptional
preserveAreastringoptional
shapePreservationstringoptional
explicitTangentsstringoptional
lerpUVsstringoptional
separablestringoptional
voxelNDFstringoptional
voxelOpacitystringoptional
positionPrecisionstringoptional
normalPrecisionstringoptional
tangentPrecisionstringoptional
boneWeightPrecisionstringoptional
targetMinimumResidencyInKBstringoptional
keepPercentTrianglesstringoptional
trimRelativeErrorstringoptional
generateFallbackstringoptional
fallbackTargetstringoptional
fallbackPercentTrianglesstringoptional
fallbackRelativeErrorstringoptional
maxEdgeLengthFactorstringoptional
numRaysstringoptional
voxelLevelstringoptional
rayBackUpstringoptional
displacementUVChannelstringoptional
POST /api/set_nanite_settings
{ ... }

set_physics_body_collision

Unreal EnginePhysicsAssetundoable
8 parameters and request shape
NameTypeRequired
assetPathstringoptional
pathstringoptional
assetstringoptional
boneAstringoptional
boneBstringoptional
indexAstringoptional
indexBstringoptional
enabledstringoptional
POST /api/set_physics_body_collision
{ ... }

set_physics_primitive_collision

Unreal EnginePhysicsAssetundoable
8 parameters and request shape
NameTypeRequired
assetPathstringoptional
pathstringoptional
assetstringoptional
boneNamestringoptional
indexstringoptional
primitiveTypestringoptional
primitiveIndexstringoptional
collisionEnabledstringoptional
POST /api/set_physics_primitive_collision
{ ... }
API reference: Unreal Engine endpoints and Blender operations | MifBridge